Invasion System


  • To survive in the world of Timber and Stone, one must understand the universal “invasion system” that is currently in the game.
    • The invasion system is the main event that controls the amount, type, and strengths of the monster. It has a randomized personality when choosing to spawn an invasion. It is also one aspect when determining the difficulty of Timber and Stone.
      • The invasion system requires three factors to determine what to spawn: Wealth System, Total Units, and the Total In-Game Days.
      • Monsters will spawn at the beginning of every change in the time of day: Dawn, Early Morning, Morning, Late morning,  Midday, Afternoon, Late Afternoon, Dusk, Evening, Night, Midnight, and Late Night)
        • One hour in real-time is total to 24 hours in-game time. So that means that Dawn – Early Morning is two-hours in-game, which is five minutes real-time.
        • Invasions would be determined every five minutes.
      • The invasion system will weigh the points gained from “Total Unit Count” and “Days In” as the highest, and the “Wealth System” as the least determining factored. But that doesn’t mean wealth is something to not worry about. (However, the amounts of points gained per unit, day, and resource have yet to be released to the public.)
      • There are some exceptions to this rule such as the bosses of the game.

The Wealth System


  • After reading about the “Invasion System”, one might think that the wealth system isn’t important. But to those who’ve played will understand its major importance in determining the chances of spawning invasions and how large it may be.
    • What does the wealth system effects:
      • Spawn Rate and Strength of the invasion
      • Approximating the trading cost with incoming Merchants
    • What increases the wealth points:
      • Basically all and any resources currently in the universal stockpile pool. (ores, weapons, armors, and all other high quality goods in storage)
    • What decreases wealth points:
      • Selling off excess resources that the player doesn’t need.
      • Using their resources to build
    • What doesn’t affect wealth points:
      • The inventory of a settler. Any items being maintained in a settlers inventory will not affect wealth points, which means that it will also decrease wealth points if taken out of the universal stockpile to be worn.
      • Buildings such as workshops and decor will not affect points; but then, the materials used to build them will decrease wealth points.
      • Livestock will not be calculated into the wealth system.
    • Why is it important to watch the wealth system:
      • It is important because the other two factors are static and will increase over time. For example, points will be maxed for “Total Unit Counts” when the player reaches the 50 units. Another reason is that “Total Days” will forever increase the invasion points. These two factors are always stable and will only affect the really late game when playing.
      • Wealth will affect the survivability of the towns early game development. Wealth is the hardest to monitor because it is really unstable. If the player mines a lot of ores at the beginning of the game, the player will end up raking in a lot of wealth points, which in turn will cause an early invasion. Managing your towns wealth by limiting excess amount of resources in the stockpile will help keep the wealth points stable. Neglect will end the players settlement very early in its days.

 

 

*Important: A good player will manage their invasion points by: managing their unit counts, resources, and set up a defense before the days starts tallying up a lot of points. I hope this helps.


 

 

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