Herder + Livestock Requirements:

  1. A fenced area with a feeding trough built.
  2. Designate the inside of the fenced area with the livestock designation tool.
  3. Wheat; Lots of wheat
  4. A Herder equipped with a crook, shear, and a knife.

livestock


 

First, you build a livestock area. It can be as small as the image above or even test your creativity and build a chicken coop or a large barn. As long as it is an enclosed area so that animals don’t jump out of the livestock designation zone. The amount of animals you can domesticate is dependent on the size of the livestock zone. If the zone is too small and you domesticate over the limit, the animals will start hopping out of the zone and causing your herders to keep going to grab them and putting them back in.

Finally, after you have built your zone, you can go run around domesticating animals. Livestock animals only eat wheat. Wheat can be found by foraging Wild Wheat and farming wheat seeds. I normally wait till I have a sustainable wheat production before domesticating animals. This is because you will lose one worker to herding and if the herder does not have wheat, they can’t fill up the trough. Without wheat, your animals will die. The most important animal to me is the chicken because they give you food, feathers, and they are cute!


 

 

A quote from the dev Ethrel to make it more clear:

“”To remove the designation zone, right-click and click show designation or open design menu to show your current designations. Left click the spot where the animal pen is and click Remove.

Herders will gather from animals once one of three resource counters reach a number larger than one, and gathering from an animal will reduce that counter by one, after which it will begin counting up again. Each counter is tied to a specific resource on each animal independently. That’s about all you need to know about how that works internally, aside from:

Amount per second each resource counter ticks up

(Note: This is in real-world seconds.)

Chicken feather: 0.0001 per second

Chicken egg (food): 0.001 per second

Boar hair (animal hair): 0.0001 per second

Sheep wool: 0.00005 per second

What this all means is:

(Note: Real-world time)

These resource counter will go from 0 to 1 in approximately…

Chicken feather: 2 hours, 46.6 minutes

Chicken egg (food): 16.6 minutes

Boar hair (animal hair): 2 hours, 46.6 minutes

Sheep wool: 5 hours, 33.3 minutes

 

To sum up: It takes a long time. To put it in perspective, 1 hour is approximately 1 in-game day.

 

EDIT: Note that running at 2 X speed also speeds up these counters, so at 2 X, the times are shortened by half.””


 

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